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*
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following rating from the ESRB
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Prima is an authorized
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*Requires
Command & Conquer™ Generals
to play
Prima’s Official Strategy Guide
Steve Honeywell
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc., registered in the
United States and other countries. Primagames.com is a registered trademark of Random
House, Inc., registered in the United States. Prima Games is a division of Random House, Inc.
© 2003 Electronic Arts Inc. Electronic Arts, EA, EA GAMES, the EA GAMES logo and
Command & Conquer are trademarks or registered trademarks of Electronic Arts Inc.
in the U.S. and/or other countries. All Rights Reserved.
All other trademarks are the property of their respective owners.
EA GAMES™ is an Electronic Arts™ brand.
No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, includ-
ing photocopying, recording, or by any information storage or retrieval system without written permission from
Electronic Arts Inc.
Associate Product Manager: Christy L. Curtis
Project Editor: Tamar Foster
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are copyrighted works and
certification marks owned by the Interactive Digital Software Association and the Entertainment Software Rating Board
and may only be used with their permission and authority. Under no circumstances may the rating icons be self-applied
or used in connection with any product that has not been rated by the ESRB. For information regarding whether a prod-
uct has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regard-
ing licensing issues, please call the IDSA at (212) 223-8936. Please note that ESRB ratings only apply to the content of
the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this book is accurate. However, the
publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the
material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may
result from using the information in this book. The publisher cannot provide information regarding game play, hints and
strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by
the game and device manufacturers in their documentation. Some game tricks require precise timing and may require
repeated attempts before the desired result is achieved.
ISBN: 0-7615-4355-4
Library of Congress Catalog Card Number: 2003110268
Dedication
For Bud Sperry, a man I was lucky enough to call father-in-law and one of the best people I’ve ever known.
Acknowledgements:
First thanks go to my wife Sue and my two girls Gail and Maxine. Thanks also to Craig Owens, Harvard Bonin, and
the rest of the team for putting up with me for a week and answering my frequent questions. Finally, thanks to my
Sunday crew, the non-reality check I often need.
CONTENTS
Chapter 1: Introduction . . . . . . . . . . . . . . . . . . . . . . . . iv
The Story So Far . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv
How to Use this Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv
Part 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Chapter 2: Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
U.S. Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Chinese Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
GLA Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Chapter 3: Structures . . . . . . . . . . . . . . . . . . . . . . . . . 20
U.S. Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Chinese Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
GLA Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Chapter 4: Generals’ Abilities . . . . . . . . . . . . . . . . . . 32
U.S. General Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Chinese General Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
GLA General Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Chapter 5: Game Basics . . . . . . . . . . . . . . . . . . . . . . . 40
Building a Base . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Attacking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Defending . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Chapter 6: Economics . . . . . . . . . . . . . . . . . . . . . . . . . 48
Acquiring More Supply . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Denying Enemy Supply . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Chapter 7: Advanced Strategies . . . . . . . . . . . . . . . . 54
U.S. Tactics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Chinese Tactics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
GLA Tactics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Chapter 8: China Missions . . . . . . . . . . . . . . . . . . . . . 64
The Dragon Awakes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Hong Kong Crisis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
A Flood of Violence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Broken Alliances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
A Night on the Town . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Dead in Their Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Nuclear Winter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Chapter 9: GLA Missions . . . . . . . . . . . . . . . . . . . . . 104
Shymket DMZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Almaty Region, Kazakhstan . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Astana City, Chinese Occupied
Capital of Kazakhstan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Adana, Turkey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Western Shore of the Aral Sea, Kazakhstan . . . . . . . . . . . . . . 126
Somewhere Near Lenger, Kazakhstan . . . . . . . . . . . . . . . . . . . 133
Baikonur Cosmodrome, Southern Kazakhstan . . . . . . . . . . . . . 138
Chapter 10: U.S. Campaign . . . . . . . . . . . . . . . . . . . . 144
Operation: Silent Dawn—The Training Mission . . . . . . . . . . . 144
Operation: Final Justice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Operation: Treasure Hunt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Operation: Guardian Angel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Operation: Stormbringer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Operation: Blue Eagle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Operation: Desperate Union . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Operation: Last Call . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Part 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Chapter 1: New Units and Structures . . . . . . . . . . . 191
New Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
New Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Chapter 2: New Upgrades and
Generals' Powers . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
New Upgrades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
New Generals' Powers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Chapter 3: U.S. Missions . . . . . . . . . . . . . . . . . . . . . . 204
Mission 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Mission 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Mission 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Mission 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Mission 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Chapter 4: GLA Missions . . . . . . . . . . . . . . . . . . . . . 221
Mission 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Mission 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Mission 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Mission 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Mission 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Chapter 5: Chinese Missions . . . . . . . . . . . . . . . . . . 242
Mission 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Mission 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Mission 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Mission 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Mission 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Chapter 6: The Generals Challenge . . . . . . . . . . . . . 259
The Generals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Playing Generals Challenge . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Chapter 7: Multiplayer Games . . . . . . . . . . . . . . . . . 277
Generals
Multiplayer Differences . . . . . . . . . . . . . . . . . . . . . . . 277
Playing as the United States . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Playing as China . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Playing as the GLA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Zero Hour
Multiplayer Tactics . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Playing as the United States . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Playing as the GLA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Playing as China . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Appendix A: Units . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
U.S. Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
GLA Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Chinese Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Appendix B: Structures . . . . . . . . . . . . . . . . . . . . . . . 290
U.S. Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
GLA Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Chinese Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Appendix C: Special Abilities and Research . . . . . . 291
U.S. Abilities and Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
GLA Abilities and Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Chinese Abilities and Research . . . . . . . . . . . . . . . . . . . . . . . . . 292
Appendix D: General Points . . . . . . . . . . . . . . . . . . . 293
U.S. General Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
GLA General Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Chinese General Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
™
1
INTRODUCTION
The Story So Far
In
Command & Conquer™ Generals
, the world stands in a state
of peace, but storm clouds are brewing. An organization that
calls itself the Global Liberation Army, or GLA, has established a
series of strongholds in Central Asia. Because these strongholds
exist in the sphere of influence of several countries, the Security
Council has had extreme difficulty setting up any sort of mean-
ingful discussion with the group. Worse, the GLA has recently
crept over the borders into western China, looking to set up its
own independent nation. Its sources of funding and leadership
are unknown, adding to the confusion.
For China, this is nothing but bad news. The GLA opposes
recent reforms in China and stands poised to block them at
every possible opportunity. However, the Chinese government in
Beijing has stood resolute, which led to the recent attacks by the
GLA on the Chinese military depot at Yecheng. The GLA stole
thousands of rounds of ammunition and destroyed a nuclear
power plant, causing dangerous radiation levels as far as 100
kilometers away from the site. The Chinese government is furi-
ous and has allowed the Security Council to step in as mediators
between them and the rebel GLA.
The United States would seem to be a natural source of
information and manpower against the threat, but has been sit-
ting on the fence regarding this matter. Recent Security Council
failures to back American actions in the Middle East to prevent
terrorism are still fresh in the mind of America; hence the super-
power has remained on the sidelines, offering only orbital recon
to assist the Security Council effort. Meanwhile, U.S. forces have
remained on high alert.
And here the situation stood until the GLA forced its hand,
attacking both Chinese and American targets. The world stands
at the brink of war, with both the Chinese and American forces
looking to maintain the status quo, while the GLA hopes to over-
turn the current balance of power in their own favor.
The Americans enjoy the luxury of high-tech prowess and an
unmatched air force. The Chinese can muster more troops and
vehicles into battle than any other army in the world, and can
use this force to overwhelm enemies. Meanwhile, the GLA lacks
manpower and technical savvy, but has stealth, guile, and an
ability to strike from the shadows. Your position in this coming
war is at the head of one of these three armies. Your success
leads to promotions and the possibility to use newer and more
powerful technologies. Failure means the destruction of your
cause.
The
Zero Hour
expansion picks up where the first game
ends, with the defeat of the GLA. In the new missions, the U.S.
military moves to destroy a remnant GLA general known only as
Dr. Thrax, pursuing him across the desert to rid the world of his
toxins. The GLA campaign picks up with the death of Dr. Thrax
and the resurgence of the GLA as they attempt to push the
Americans off the European continent for good. The Chinese
pick up from there, crushing the GLA just as they celebrate their
victory over the U.S.
How to Use This Guide
This guide is divided into two main sections. In the first, you will
learn about the units, abilities, and structures of
Command &
Conquer: Generals™
. Further, it highlights important strategic ele-
ments in the game, takes you through the basics of playing, and
walks you through all of the different campaign scenarios, from
the basic training mission to the final battle, for each of the three
armies.
In the second part, this guide includes information on all of
the new units, structures, upgrades, and Generals Abilities found
in the
Zero Hour
expansion. Each of the three
Zero Hour
cam-
paigns is covered from start to finish, with tips for getting the
most out of your units. Finally, notes on the new Generals
Challenge mode, the special units available to the Generals, and
tips on defeating each General on his or her home territory are
provided, giving you the best possible chance to dominate on
land and in the air.
This guide does not contain every possible strategy for every
battle you might face. There are too many variables in a game of
this scope and magnitude for one guide to handle every conceiv-
able situation in every scenario. Instead, we provide possible
strategies that have been proven to work, as well as paths that
take you from the beginning of a mission to its successful com-
pletion.
You will undoubtedly come up with strategies on your own
that will work for you. In fact, some of the strategies you devise
may be easier or more effective for you. Everyone has their own
style and preferences. You may find units that you can’t live with-
out in situations where this book makes no mention of them.
That’s fine, and it’s to be expected.
Good luck! A whole world of battle awaits you!
iv
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